Thanks for saying so! Historical events and actual artifacts can spark so much creativity. Have you ever based an adventure or plot hook on a real-world relic or moment in history?
Thanks for the kind words! I’m glad the concept resonates with you.
Have you ever had treasure work similarly in one of your own campaigns? I’m eager to hear from folks about any memorable items or story hooks that didn’t just serve as loot, but actually propelled your players forward in interesting ways—or sparked deeper connections to your game world.
A cool case for using actual history and historical items to generate ideas for your own campaign.
Thanks for saying so! Historical events and actual artifacts can spark so much creativity. Have you ever based an adventure or plot hook on a real-world relic or moment in history?
Stonehenge! Just a little homebrew item. I shave also used our little downtown with my PCs when we transition between multiverses.
Great article. I really like the idea of making treasures as possible ways for players to connect to the world instead of just hoarding loot.
Love the idea of making treasure transformative - very clever and expansive way to world-build that's player-facing.
Thanks for the kind words! I’m glad the concept resonates with you.
Have you ever had treasure work similarly in one of your own campaigns? I’m eager to hear from folks about any memorable items or story hooks that didn’t just serve as loot, but actually propelled your players forward in interesting ways—or sparked deeper connections to your game world.
Great food for thought.
Thanks Jareth! In the games you've run / played, what's your favorite item you've come across?