Thanks for saying so! Historical events and actual artifacts can spark so much creativity. Have you ever based an adventure or plot hook on a real-world relic or moment in history?
Thanks for the kind words! I’m glad the concept resonates with you.
Have you ever had treasure work similarly in one of your own campaigns? I’m eager to hear from folks about any memorable items or story hooks that didn’t just serve as loot, but actually propelled your players forward in interesting ways—or sparked deeper connections to your game world.
When I'm missing players, I run one-shots with those who can make it using characters from the distant past. I've introduced present-day relics and magic items to the players via their ancient past characters. That generates a lot of excitement for them — "Is that the same sword?!" — and a deeper connection to the next full session.
With your suggestions here, I think I can +1 this effect with a brand new twist.
A cool case for using actual history and historical items to generate ideas for your own campaign.
Thanks for saying so! Historical events and actual artifacts can spark so much creativity. Have you ever based an adventure or plot hook on a real-world relic or moment in history?
Stonehenge! Just a little homebrew item. I shave also used our little downtown with my PCs when we transition between multiverses.
This was a fun read! I love when interesting real-life stories inspire TTRPG goodness!
Great article. I really like the idea of making treasures as possible ways for players to connect to the world instead of just hoarding loot.
Love the idea of making treasure transformative - very clever and expansive way to world-build that's player-facing.
Thanks for the kind words! I’m glad the concept resonates with you.
Have you ever had treasure work similarly in one of your own campaigns? I’m eager to hear from folks about any memorable items or story hooks that didn’t just serve as loot, but actually propelled your players forward in interesting ways—or sparked deeper connections to your game world.
When I'm missing players, I run one-shots with those who can make it using characters from the distant past. I've introduced present-day relics and magic items to the players via their ancient past characters. That generates a lot of excitement for them — "Is that the same sword?!" — and a deeper connection to the next full session.
With your suggestions here, I think I can +1 this effect with a brand new twist.
Great food for thought.
Thanks Jareth! In the games you've run / played, what's your favorite item you've come across?