I loved the 3 part especially releasing them quickly. Great topic, great ideas and tips. I’m trying to figure out how to make mine scarier for my players. I’m not sure if it’s me or the players. They don’t seem very anxious when monsters pop up. Maybe I need to pitch my voice a little different and show anxiety and show that these guys want to kill you? Or show urgency?
That's a bit tricky, not knowing your group or playstyle! What I tend to do if I need something to be scary is really spend a lot of time working up to it with atmosphere and tone.
Give me an example of a scary monster you might put in front of your players!
Well last month we had a big shark hiding in a deep hole in a cave system full of water. They saw a tiny glimmer of light. I presented the choice, do you want to check it out? It did turn out to be treasure but the shark was also there. We were using swim mechanics too. I described the shark as huge, scary with a maniacal hungry look in his eyes.
Honestly, I like the 3-part formula but it was also on a topic I consider quite relevant to my current interests so maybe YMMV? And theres always value in single articles. Either way, this was a fun set of reads and I'd do it again. I'll probably be coming back to this series when building monsters to see where inspiration and guidance can strike the hot iron. Thanks!
I loved the 3 part especially releasing them quickly. Great topic, great ideas and tips. I’m trying to figure out how to make mine scarier for my players. I’m not sure if it’s me or the players. They don’t seem very anxious when monsters pop up. Maybe I need to pitch my voice a little different and show anxiety and show that these guys want to kill you? Or show urgency?
That's a bit tricky, not knowing your group or playstyle! What I tend to do if I need something to be scary is really spend a lot of time working up to it with atmosphere and tone.
Give me an example of a scary monster you might put in front of your players!
Well last month we had a big shark hiding in a deep hole in a cave system full of water. They saw a tiny glimmer of light. I presented the choice, do you want to check it out? It did turn out to be treasure but the shark was also there. We were using swim mechanics too. I described the shark as huge, scary with a maniacal hungry look in his eyes.
Honestly, I like the 3-part formula but it was also on a topic I consider quite relevant to my current interests so maybe YMMV? And theres always value in single articles. Either way, this was a fun set of reads and I'd do it again. I'll probably be coming back to this series when building monsters to see where inspiration and guidance can strike the hot iron. Thanks!
Glad to hear it was helpful!