I really love Invisible Sun around character death. In that game, it's like another half of your character (if you want to), with a lot of abilities to research and learn and unlock, with possibilities either right after Session 0 or when your first death (or any death to be honest) happen
And of course you can be brought back to life anyway :D
In the other hand, they also throw the balance out by the window and give you the advice to "let players face an adversary suitable for the story". So, I'm quite afraid about a total party kill by accident haha, even though it would create a nice side quest to explore!
That's awesome! I've always had an eye on Invisible Sun (mostly because my LGS has the big black cube version sitting on their collectors shelf).
An entire progression unlocking in death really would help move the needle on death being a fail-state and make it more of a cool thing to elevate the game.
I really love Invisible Sun around character death. In that game, it's like another half of your character (if you want to), with a lot of abilities to research and learn and unlock, with possibilities either right after Session 0 or when your first death (or any death to be honest) happen
And of course you can be brought back to life anyway :D
In the other hand, they also throw the balance out by the window and give you the advice to "let players face an adversary suitable for the story". So, I'm quite afraid about a total party kill by accident haha, even though it would create a nice side quest to explore!
That's awesome! I've always had an eye on Invisible Sun (mostly because my LGS has the big black cube version sitting on their collectors shelf).
An entire progression unlocking in death really would help move the needle on death being a fail-state and make it more of a cool thing to elevate the game.
Great tips Nate!