I love when my character dies, I know I'm in the minority. I just love seeing that if you fuck around you really can find out and that there are boundaries. I LOVE the idea as coming back reincarnated or something or haunting my party!
Thanks Robin! Your article recently on the 2024 DMG (along with many other opinions about the same topic) inspired my post. It feels like as we get closer to streamlining everything we're getting further away from the *reason* we're streamlining in the first place. I was happy to see a section on death in the new DMG, but it definitely leaned more in the direction of character death as emotional rather than the effects of time lost at the table.
The reviews and scrutiny I've seen from folks on the book has really helped me parse my own feelings on it, which are very much in line with yours: great for new DMs, kinda meh for more experienced DMs looking for something new. Hopefully the death options I outlined above can supplement what's provided there!
I really love Invisible Sun around character death. In that game, it's like another half of your character (if you want to), with a lot of abilities to research and learn and unlock, with possibilities either right after Session 0 or when your first death (or any death to be honest) happen
And of course you can be brought back to life anyway :D
In the other hand, they also throw the balance out by the window and give you the advice to "let players face an adversary suitable for the story". So, I'm quite afraid about a total party kill by accident haha, even though it would create a nice side quest to explore!
That's awesome! I've always had an eye on Invisible Sun (mostly because my LGS has the big black cube version sitting on their collectors shelf).
An entire progression unlocking in death really would help move the needle on death being a fail-state and make it more of a cool thing to elevate the game.
I love when my character dies, I know I'm in the minority. I just love seeing that if you fuck around you really can find out and that there are boundaries. I LOVE the idea as coming back reincarnated or something or haunting my party!
Haha, I knew you specifically would get a kick out of that section!
Great tips Nate!
Thanks Robin! Your article recently on the 2024 DMG (along with many other opinions about the same topic) inspired my post. It feels like as we get closer to streamlining everything we're getting further away from the *reason* we're streamlining in the first place. I was happy to see a section on death in the new DMG, but it definitely leaned more in the direction of character death as emotional rather than the effects of time lost at the table.
The reviews and scrutiny I've seen from folks on the book has really helped me parse my own feelings on it, which are very much in line with yours: great for new DMs, kinda meh for more experienced DMs looking for something new. Hopefully the death options I outlined above can supplement what's provided there!
I really love Invisible Sun around character death. In that game, it's like another half of your character (if you want to), with a lot of abilities to research and learn and unlock, with possibilities either right after Session 0 or when your first death (or any death to be honest) happen
And of course you can be brought back to life anyway :D
In the other hand, they also throw the balance out by the window and give you the advice to "let players face an adversary suitable for the story". So, I'm quite afraid about a total party kill by accident haha, even though it would create a nice side quest to explore!
That's awesome! I've always had an eye on Invisible Sun (mostly because my LGS has the big black cube version sitting on their collectors shelf).
An entire progression unlocking in death really would help move the needle on death being a fail-state and make it more of a cool thing to elevate the game.