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Just Another Dungeon Punk's avatar

Make more bizarre, seemingly useless, non combat items. Leave balance and realism behind.

The less you focus on the play space of combat the easier it is.

Murkdice's avatar

This is great. The idea of magic items having a world relevant history is a very underrated strategy. Symbaroum does a fantastic job of this with its artefacts, giving a small myth for each!

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