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Oct 23Liked by Nate Whittington

What are some examples of unnecessary , non-diegetic, elements you think GM's often have at their tables?

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A big one is an overuse of technology. VTTs, music, Discord bots, etc all can be useful from time to time but when you need to have four tabs, three apps, and three monitors / screens to run a ttRPG you're doing too much.

The other one, which is definitely more common, is the absolute adherence to the rules of a game -- to the point where play needs to stop so a rule can be looked up rather than just ruling in a way that makes the most logical sense and finding the answer later.

Have you had examples of diegetic play that you've enjoyed recently? Or non-diegetic play?

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