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K.J. Montgomery's avatar

Thanks for sharing. I've added it to my review list to read and follow up on Ädamίr. It sounds like an enjoyable game.

Can you please explain the LaTex format? I've seen folks mention this when talking about templates, but I don't know if it's something anyone can use.

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Motley Fool's avatar

Oh Sir, you are a tease, ain’t you? A lot to pique the interest here but, for reasons I won’t go into, I don’t give itch.io any time, attention or clicks so I’ll wait for the BackerKit version or what have you.

On naming conventions, I have subjective preferences, but a pet hate of mine is when authors name geographical features in fantasy realms as if the people who named them had satellite images to hand. ‘The Sickle Mountains’ might look like a curved blade from space and ‘The Teardrop Lakes’ might be an accurate description from 30,000 feet, but how the hell do ground dwelling folk know that?

Have you seen the chap here on Substack - a linguist - who posts every now and then about fantasy languages? He has some excellent stuff on language and the limits of conceptual expression for demons, angels, reptilians and insects. It’s mostly way beyond my pay-grade linguistically speaking, but he raises some very interesting points. We spend so much time thinking about ‘languages’ in fantasy games, but much less time considering distinct methods of communication within the same language family, so that was good to see here.

I’ve also always been interested in dialects and bespoke forms of communication like 18th century ‘thieves’ cant’ (‘the rattling lay’ meaning ‘to steal from a moving carriage’ is one of my favourite terms), the ‘hobo codes’ of the 1920s and 30s, the track-side bookies’ gestures of tic-tac and the Polari used by British street hawkers, performers and mariners from at least the 1800s.

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