Great article. I would add that a really good way to hone this skillset is to run a lot of one shot games in a set timeslot. Puts you through your paces, so to speak! You really learn to use a lot of the techniques to keep things rumbling along at a clip so you can conclude in good time.
You also need to learn where to cut, in that format. If there's fat you can trim from an adventure in terms of extraneous scenes, locations or activities, you learn to cut from the middle, preserving the intro and the conclusion.
Great article. I would add that a really good way to hone this skillset is to run a lot of one shot games in a set timeslot. Puts you through your paces, so to speak! You really learn to use a lot of the techniques to keep things rumbling along at a clip so you can conclude in good time.
You also need to learn where to cut, in that format. If there's fat you can trim from an adventure in terms of extraneous scenes, locations or activities, you learn to cut from the middle, preserving the intro and the conclusion.
Nice article
But I am irrationally mad that you listed 3 types of pacing in neither ascending nor descending order in terms of their scale/scope
Gotta keep you on your toes, Tachi!
Why it's game master and not rules master.
This feels like advice I need to be taking stronger less when I’m a DM (I think I do decent there) and more as a teacher lol