[MECHANICS] Making Factions Matter
Part one of three in a series about faction-focused campaigns
Factions (and their conflicting goals) tend to be the framework for many ttRPG campaigns. It’s not hard to see why: factions give the players and the GM an easy tool to determine who’s on “our side” and who’s “against us”; not to mention a reason to go questing that unites the party.
Like most things, however, a little goes a long way. And when it comes…
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