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Mylon Pruett's avatar

It kind of sounds like you want d4 Caltrops to turn his entire history of blog posts into a massive book lol

In all seriousness, though, I both love and hate massive books that are mostly lists or random tables. If they're all good and or helpful, that's great but more often than not it feels like they're just random words thrown together that don't really help me generate ideas. I think the best books are incredibly helpful. They're just really hard to find.

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J. Claypool's avatar

Dude. Good insight. You’ve got me questioning my own design goals.

I get what you’re saying here… maybe instead of a new system we need a new sourcebook (for whatever system).

This makes me think of Warhammer Fantasy’s book on the City of Ubersreik. Just tons of entries ready for plug-n-play. Whenever I look through this, I get lots of inspiration. One of the best I’ve read.

But… it also makes me think of 5e’s Out of the Abyss. As well, this book is full to the brim with NPCs and adventure sparks and locations, etc. But every pre-game prep session didn’t bring inspiration… I felt like I was studying to take the LSAT. The info (or perhaps the way it was organized) was overwhelming.

So… when writing a sourcebook, how do you make sure it’s inspiring… not overwhelming?

Thanks for the great post!

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